You are looking at a real playable level: docks, walls, patrol routes, and the Palace of Katan. The camera is fixed. The geometry is isometric. The atmosphere is imperial stone.
Water, docks, walls, palace block, guards, collision, and three collectible crystals.
Stable composition for mobile readability; depth comes from tile extrusion and draw order.
Add tiles, new districts, interaction nodes, quest triggers, and enemy logic.
Use the left canvas as a live hero background; overlay interface elements here.
Next step: swap player silhouette and stats; keep identical camera and tile scale.
Next step: add a mini-map and district navigation points (docks, market, palace ring).