Krysztaly Czasu
Ostrogar • playable isometric level
Move
mobile browser role-playing game

Ostrogar.
A fortress-capital on a lake-island.

You are looking at a real playable level: docks, walls, patrol routes, and the Palace of Katan. The camera is fixed. The geometry is isometric. The atmosphere is imperial stone.

Canvas level • no libraries
A* pathfinding
Stone-carved mood
KRYSZTALY CZASU
Stone seals Carved reliefs Fixed camera

What you just got

Level prototype
Playable Ostrogar slice

Water, docks, walls, palace block, guards, collision, and three collectible crystals.

Locked isometric camera

Stable composition for mobile readability; depth comes from tile extrusion and draw order.

Ready for expansion

Add tiles, new districts, interaction nodes, quest triggers, and enemy logic.

Screen mockups (now tied to gameplay)

Overlay-ready
Home / Play

Use the left canvas as a live hero background; overlay interface elements here.

Choose Character

Next step: swap player silhouette and stats; keep identical camera and tile scale.

World Map / Ostrogar

Next step: add a mini-map and district navigation points (docks, market, palace ring).