EFFECT: neon-tunnel
TIME: 00:00.00
RESOLUTION: 640 × 360
FRAMES PER SECOND: --
Tip: selecting effects never pauses. Scrubbing adjusts time offset but preserves play state.
00:00.00 / 02:00.00
Effects
Graphics Processing Unit (GPU) Inspector
Effects
2 total
Runtime note: All custom shaders declare identical float precision in Vertex Shader and Fragment Shader to prevent Web Graphics Library (WebGL) validation failures.