IMMERSIVE EFFECTS
CYBERNOID PLAYER RUNTIME
Tall stage with centered 16:9 fit. Two baseline effects. Effect switching never pauses playback. Timeline scrubbing never changes play state. Graphics Processing Unit (GPU) inspector shows active shader source and live uniform values.
PLAYING
NEON TUNNEL
Renderer: Three.js Web Graphics Library (WebGL). Neon-lined tunnel with a vortex particle field and postprocessing.
EFFECT: neon-tunnel TIME: 00:00.00 RESOLUTION: 640 × 360 FRAMES PER SECOND: --
Tip: selecting effects never pauses. Scrubbing adjusts time offset but preserves play state.
00:00.00 / 02:00.00
Effects
GPU Inspector
Effects
2 total
Runtime note: All custom shaders declare identical float precision in Vertex Shader and Fragment Shader to prevent WebGL validation failures.